The $700 iPhone app

No, the title is not referring to Prada’s latest iPhone app, it is in fact related to what anyone should expect in terms of overall revenue when releasing a new paid iPhone application. Tomi Ahonen has put up a brilliant analysis of the economics behind iPhone apps with the following premises:

So why would any developer even consider doing an app for the iPhone, knowing that it may well cost 15-50k to develop? Perhaps for the same reason people buy Lotto tickets, or bands want to become rock stars, or kids dream of playing in the NBA.  The odds are insanely stacked against you, but at least you have a shot.

Apple has finally provided developers with an easy access to the market.  Developing for J2ME has been a pain since the inception, and distribution has been even worse (see “What’s the deal about app stores” as well as an oldie, but goldie research report on the economics of mobile content distribution).  Before iTunes, developers had to adapt to 100s of handsets, deal with 100s of business models and distribution outlets, and becoming a successful content provider turned out for many to be a long and painful experience from idea conception to bankruptcy court. But $700 in revenue is not a sustainable business.  So if not the iPhone, can Android save the day? Apparently not for Exit Strategy NYC:

No doubt, the situation is similar for many developers, which is why the intense focus is on the iPhone. But as a developer, you cannot and should not bet the farm on the iPhone. Unless you have a substantial marketing budget to promote your app (or an installed base of apps out there to promote your paid apps), you will likely not make money on the iPhone.  You cannot ignore other platforms, such as J2ME and Android, despite the distribution difficulties. There is plenty of evidence of success stories around for local content providers, but that is because they work closely with the distribution channel (mostly mobile operators), to ensure good positioning on the mobile operator portal, and while multiple platforms are a headache, you have no choice at the moment but to deal with it. So your strategy should consider:

And as for brands/publishers, apps should not be a stand alone product, rather use the apps together with your existing services. Apps can promote your other offerings, complement your other offerings, or be an add on revenue from other offerings. But they have to be seen in context, not as stand alone. Also, apps is not necessarily the answer. Get your mobile site offerings right first before putting loads of $$$s into app development, or you will be wasting your money.

And let’s hope Google, who has all the tools at their disposal, starts emulating the eco system that has made iPhone+iTunes so successful, but in an open, large scale model. Teach content providers how to advertise their apps – heck, give them free ad credits for releasing Android apps, make discovery a simple and beautiful thing, and truly work the developer community to start ensuring that you close the payback gap Apple currently enjoys.

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Comments

Great piece. Very insightful!

[...] if you already read my previous article on the $700 iPhone app, this should not change your strategy if you are a brand or developer, because you know how hard it [...]

[...] as clearly making money on the iPhone is becoming very difficult to say the least, with the median expected revenue per app hovering around $700. Still, because developers have been frustrated with the difficulty of adapting their applications [...]

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